Torment: Tides of Numenera

Some environments I worked on for inXile Entertainment's Torment: Tides of Numenera. Scenes were modeled in 3ds Max and rendered in Maya using Mental Ray

Paul fish ar a2601 governmentsquare
Paul fish ar a1101 thebrokendome
Paul fish ar a2321 caveoflastwords
Paul fish ar a2311 dendraohurcave
Paul fish underbelly02
Paul fish ar a2623 theanechoiclazaret
Paul fish ar a2331 stichalair
Paul fish murdentreasureroom
Paul fish fathom01